Monday 9 June 2014

Bare With These Basic Bits, Because Basically I'm Bloody Besotted By (space)Boy

Alright.

A few screenshots, very basic, of very basic action (and non-action) going on.











As stated above, these screenshots merely reflect a quick example of the colour-to-b&w of SpaceBoy, in and out of light, the effects of 180 degree gravity when jumping in these beams of light, and a general overview of a basic set of platforms, split up by a teleportation system (green orbs).

The style is highly untouched, overall, from the original level designs from my project last year - albeit altered compared to the first few concepts I ever created for the game proposal.
Tiles have been created, multiple 128 and 256 tiles that represent grass, rock, bushes. Speaking of which I've created a list of tiled assets needed for the entire project.

Details, coming, later.

Cliffhanger.

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