'Tower Jam is a game jam inspired by characters in video games who don't have agency: a love interest sequestered in a tower, a child who must be protected, a parent left behind. What if we created games from the perspectives of these characters? What are their stories like?'
Lima is based around this concept; a princess, trapped in a Gothic castle, kidnapped by a lustful king, and guarded by his loyal servants. The idea was simple, and for this I decided on a retro and - what some may consider to look 'simple' - approach, design-wise.
I served as the character, prop and environment artist, and Oliver - the guy who came up with the idea after sending me Tower Jam's website - was the lead; designing levels and scenarios with the work I'd sent him within the Construct 2 engine.
As the project's concept seemed to very nostalgic to me, with themes reminiscent of ye olde' video games such as the original The Legend of Zelda and Castlevania NES/SNES era games, I decided on GameBoy graphics. With the time constraints and the overwhelmingly simple, yet beautiful pixelated design in mind, the original GameBoy's graphics married the narrative perfectly.
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(From Top) Kirby, Tetris, Castlevania |
These screenshots provide a basis of the possible design outcome of our one month project.
To Be Continued....
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