Saturday 9 November 2013

Influences, Inspiration, Aspiration

I've been thinking about relevant and similar video games that highly incorporate that old/new-school feel.
These are released, and soon to be released, games that include features potentially beneficial to my project.

- Hotline Miami; old-school design with new-school visuals - pixels are manipulated into fast paced, humorous and 'art' style gameplay; based on and inspired by the film Drive.



- Home; 2D sidescrolling pixel-horror game with up-to-date SFX; mood represents current gen horror games like Amnesia or Resident Evil, with visuals complimenting NES and earlier-style video games.



- Dark Void Zero; more of a total retro-style game, with classic SFX, graphics and gameplay, implementing very little 'new-school' designs.



- Sword And Sworcery EP; up-to-date and 'hip' narrative styles; the dialogue is filled with slang and new-age referencing. The graphics represent that old-school style of pixels, yet used more as an artistic expression, and to make a fully realized, and expertly detailed pixel design. Fighting system is quick time-based and is new-school.



- Super Time Force; the soon to be released Superbrothers game has fast paced action, pixellated graphics and 'one-player co-op'. Super Time Force looks to further the humour and style of Sword and Sworcery, with a more accessible and arcade-like experience - points seem to be highly relevant with this game, like the appeal of arcade and pinball gaming.



- BattleBlock Theater; from the company that created Castle Crashers, this game carries on their quirky and unique visuals with old-school platforming and level design.



- Super Meat Boy; old-school character and game design with new school visuals, fast paced action, speed running, etc.



- Fez; based solely on pixels, very artistic, with the 3D-view switching ability to set it apart from most 2D platform games. though this game is mainly a casual game, with little to no conflict.



- Spelunky; from pixels to HD - the game has completely unique levels that randomize with every play, so that almost every play through is different/unique. Plays like a traditional sidescroller, with new-mixed genre inclusions such as RPG elements and the ability to exchange money for goods and weapons. Reminds me of Alex Kidd.



- Braid; an old idea; mainly Super Mario, converted into a brand new era, with completely reworked visuals that are traditionally artistic, with the ability to rewind time to puzzle solve - a unique feature that wouldn't have been possible in the old-school.



- EDGE; an isometric puzzle platform game with basic design of blocks, luminous coloured sections and a space-setting that sets it apart. The music has traditional synths and electronica-style sounds, the crisp HD design brings it to a new age.








Also worth mentioning/only just discovered;

- Risk of Rain




- Mercenary Kings




- Paradise Lost: First Contact







Sidenote.

HD conversations are often good for reigniting older audiences with a game, and also introducing new players through advertisements and word of mouth from people who've played it in the past. HD conversations are very popular and accessible to do these days, with multiple old-school games being re-skinned or recreated for new audiences.
Older companies and games that may have been lost in the past are updated to appeal to new players, and rekindle older players with their past playthroughs. Kickstarter and public funding have helped reignite passion for old-school games and franchises to be brought back, with well established companies such as Double Fine or renown game designers such as Keiji Inafune (the co-creator of MegaMan) seeking public funding for a brand new, fan-friendly video game.

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