Wednesday 2 October 2013

Lima

So I've been working on a small video game project for the last 4 weeks. Intentionally it was for a Blog - Tower Jam - that suggested concepts for small groups of people to base a one month working prototype on.

'Tower Jam is a game jam inspired by characters in video games who don't have agency: a love interest sequestered in a tower, a child who must be protected, a parent left behind. What if we created games from the perspectives of these characters? What are their stories like?'


Lima is based around this concept; a princess, trapped in a Gothic castle, kidnapped by a lustful king, and guarded by his loyal servants. The idea was simple, and for this I decided on a retro and - what some may consider to look 'simple' - approach, design-wise.
I served as the character, prop and environment artist, and Oliver - the guy who came up with the idea after sending me Tower Jam's website - was the lead; designing levels and scenarios with the work I'd sent him within the Construct 2 engine.

As the project's concept seemed to very nostalgic to me, with themes reminiscent of ye olde' video games such as the original The Legend of Zelda and Castlevania NES/SNES era games, I decided on GameBoy graphics. With the time constraints and the overwhelmingly simple, yet beautiful pixelated design in mind, the original GameBoy's graphics married the narrative perfectly.



(From Top) Kirby, Tetris, Castlevania

These screenshots provide a basis of the possible design outcome of our one month project.

To Be Continued....

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