Friday 18 October 2013

The Ramblings: Nostalgia #1

Bare with me... this has been typed up from my notepad in order to easily present it to my current 10 followers, and am not used to presenting unedited work such as this out in public view.

So yeah, unedited, mostly bollocks ramblings, based on thoughts I had while watching The Crystal Maze yesterday. Amazing show. Makes me yearn for more like that in this X-Factor/Big Brother world of ours.
I need to teach myself to NOT write things down and keep them, unedited like this, to then NOT put them on here - I am not used to the 'Dear Diary' form of write-ups you see.

______________________________________________________

Ramblings #1

What is nostalgic to me, isn't necessarily nostalgic to others. How can I explore this?
What triggers a person's nostalgia? Childhood memories? A scenario where someone played Super Mario, for example, as a kid will define their bias opinions on the game.
Being critically panned or acclaimed doesn't adjust or alter a person's childhood experience with a game. I, for example, played Croc on the PlayStation and have fond memories, but playing it today I notice how stiff the controls are, how childish the music and design is and how it compares to a game released a year earlier - Super Mario 64; not favorably.
Should, in some cases, then the past be left in the past? Like, an experience is better off not tampered with. Something I loved as a kid, could technically not translate well to others. It's like trying to explain a traumatic nightmare or dream to someone - it will not have the same impact as it would the person experiencing it, on showing someone a date video game - it's hard to really understand a game like Ocarina of Time with new audiences, as the graphics, music/SFX, design - are all dated compared to todays standards. However, the impact and critical acclaim of the game must be respected and appreciated, even if it's difficult, potentially, to play today.
Thus, HD reboots are great ways of capturing a new and old generation.
In conclusion to this, I want to discuss and explore reboots and HD conversions of old IPs.
How a reboot or HD version compares and/or pales to original, with today's gaming trends in mind - online, achievements, DLC, etc.
To explore emotional triggers, based on nostalgia, and how they affect a person's approach to wanting to play or own something to capture those features - as I potentially aim to make a video game prototype based on such things. A game that displays and replicates nostalgia, giving the game an old school approach - whether it's based on the characters, humour, look and feel, etc, with new school visuals and approach - crisp, clean visuals, music/SFX that reflect a retro vibe, yet  have a fresh spin on them.
With the video game EDGE, the entire basis and approach is like a futuristic 80's video game, the design is very simple, with the basic glowing primary colours reflecting a 1980's approach to futuristic, and electronica music using old school drums, keys, and synths to give it a Tron-like vibe. Same applies to Sword and Sorcery EP, yet the design is an artistic use in pixelisation to offer a seemingly primitive, yet modern approach.

Explore nostalgia; link in nostalgic elements to the conception of the prototype - design elements?
style? A nostalgic reaction could be 'Yeah! Action Man; I remember that suit he had...' and then how that's implemented.

How certain colours, sounds; can trigger emotional feedback. Base mechanics on this? How specific sounds and colours can potentially draw in or reject a player, or signal to them basic feedback such as, specifically, a remembrance of what that all represents (colours, sounds); but only having these as small things and glimpses, and not game defining mechanics - not solely basing these triggers as the whole game, but just as a reference for older players.

______________________________________________________

....breathe.

No comments:

Post a Comment